Convicts

Background
The Convicts are escaped prisoners from Capital City's Fort Asten High Security Prison. Led by, Hard Balls with his lieutenant Billy Wilde, the convicts sole aim is to escape Capital State in an attempt to escape going back to prison. The gang is armed with cannibalised weapons such as a Sawed-Off and the Nail-Hammer (a modified nail gun). When the Convicts escaped jail, they caused maximum chaos and destruction, blowing up cars, throw things at citizens of Capital City, and killing people. It is right after their breakout that the events of the first game begin.

Case One: Ski-Run Rampage
Immediately after their escape from Fort Asten High Security Prison, the convicts attempt to escape Capital State via Alpine Ski Resort. The Chief orders The Cop after them and he gives chase. The Cop must first race to the ski-resort before the convicts can cause too much damage. Along the way The Cop passes Fort Asten Prison, which is on fire after the Convicts escape.

Upon reaching the ski-resort the Convicts will begin attacking civilians. The Cop intervenes and after either capturing and/or destroying the attacking convicts, gives chase after the remaining convicts. The Cop proceeds to chase down the final escaping Convicts and either captures and/or destroys their remaining vehicles.

Case Two: Rapid Reaction
The Convicts were spotted heading along the city canal headed for the harbour in an attempt to escape the State. The Chief sends The Cop after them with the advice to "keeps his wits" as many of the Convicts would rather die than return to prison. The Cop gives chase after the Convicts up the canal and either captures and/or destroys their vehicles, preventing their escape.

Case Three: Wilde's Boys
The Convict Lieutenant Billy Wilde was attempting to make an escape from Capital State via Corsair Bay with other Convicts. The Chief tasks you with protecting the people of Corsair Bay by chasing down the en route Convict convey and capturing Wilde. The Cop chases down the Convicts heading to Corsair Bay and eliminating the Convict vehicles. After neutralising the convey, The Cop heads to Corsair Bay to catch Wilde.

Upon arriving, The Cop finds the Bridge blocked by Convict vehicles. In response, he jumps to the arriving Pursuit Force helicopter, piloted by Sarah Hunter, and takes control of its mini-gun. The screen then proceeds to a shot of Wilde riding on the hood of his escape vehicle before becoming aware of his pursuit, upon which he jumps into the escaping convict car. The Cop must then shoot the Convict car to destroy it. Wilde will proceed to jump to any nearby civilian car and throw Molotov's at The Cop from hood of the car. After taking enough damage he will then take control of the civilian car, which The Cop must then destroy and continue this process. After taking enough damage Wilde will fall from the final vehicle and come to a stop, with The Cop and helicopter landing in front of him.

Note: Although Wilde seems to have died, his appearance in Pursuit Force: Extreme Justice seems to indicate he survived, although the difference in appearance may indicate that this is a new Billy Wilde or simply a change in character design.

Case Four: The Forgers
Pursuit Force received intelligence reports that the Convicts had flown in a Forger in order to produce fake documentation to flee Capital State. The Cop is tasked with collecting the Forger and bringing him back to the City. The Cop pursues the Convicts and, after eliminating the rear guards, takes control of the lead convoy vehicle and goes to collect the Forger.

The Cop arrives at the airport in the Convict vehicle and collects the Forger. The Cop proceeds to knock out the Forger and heads for the City. Quickly, The Cop is intercepted by a bulletproof Convict vehicle, which The Cop will need to outrun. Convict vehicles arrive in small waves to attempt to stop the Cop from reaching the city, either shooting at The Cop or jumping to the vehicle to take control, although The Cop will destroy them all. The Forger will also wake up on two occasions and attempt to stop The Cop, making the car swerve and slow down. He will be knocked out on these occasions again and The Cop will return to fleeing to the City. Upon arriving at their destination, The Cop will be greeted by a police escort who will get them the rest of the way to the City.

Case Five: A Snitch in Time
Pursuit Force receives notification that a Convict is willing to give up the location of the Convicts main base in exchange for police protection. However, the local police department acted too soon and were on route before Pursuit Force was ready. The Convicts noticed and began to flee back to their base in order to get rid of the rat. The Cop was dispatched to help out the local officers and stop the Convicts before they returned. The Cop will have a new gun in this mission that was given to him in the final Warlord's case. The Cop will give chase and eliminate the Convicts heading for the base. The Cop will then drive to the base to pick up the snitch.

Upon arriving at the hideout the cop will be approached by three Convicts. The Cop will jump out of his car and proceed to eliminate all the Convicts currently at the hideout. Upon doing this, he will take a Convict vehicle and pick up the snitch to get them to safety at Corsair Bay.

The Cop must then escort the snitch to Corsair Bay, all the while staying ahead of the bulletproof Convict vehicle which has made a return and fending off Convict waves that will either attempt to destroy or capture The Cop's vehicle. Upon arriving at Corsair Bay The Cop will be met by the Pursuit Force Helicopter and will be safe.

Case Six: Bus to the Border
After raiding the Convicts hideout, Hard Balls will make a final escape attempt with the remaining Convicts. The Chief tasks The Cop with chasing after Hard Balls and stopping this attempt, warning him that the Convicts will likely target civilians to keep The Cop busy. The Cop gives chase and must manoeuvre through the narrow streets of a town which has been set on fire by the Convicts as well as dodging cars destroyed by the Convicts on their way through.

Ending Cutscene
The Final Cutscene moves to a News Screen with the title "Breaking News: It's Hard Luck for Hardballs…Convict Gang Back Behind Bars". Hard Balls is swinging his iron ball above his head when he is struck by something and stumbles. The chain of his iron ball proceeds to wrap around him and he is thrown from the top of the bus, being run over in the process. The scene then moves to Fort Asten Prison, which has been rebuilt and Hard Balls in a wheelchair with a cast on his leg and arm and iron ball in his lap. He is greeted by the three convict criminals and thrown into the cell with them. With one final look of pain and anger, the scene ends.

Weaponry
The Convicts weaponry consists of…

Sawn-Off: A shotgun with a shorter barrel that deals large amounts of damage to enemies.

Nail-Hammer: A modified nail gun that has a higher rate of fire that does moderate damage to enemy vehicles.

Molotov: A weapon used by Billy Wilde when attempting to escape in the original Pursuit Force.

Iron Ball: Hard Ball's Iron Ball chain that was intended to hamper him due to his massive size but has instead become his greatest weapon which he uses to great effect.

Vehicles
The Convicts Vehicles consist of…

"Hybrid": A cannibalised convertible.

"Frankenstein": A cannibalised sedan.

"Smasher": A cannibalised 4x4 vehicle.

"Wave Grinder": A cannibalised speed boat.

Hard Balls Bus: A bus that has been cannibalised and used to help the Convicts escape Capital State.

Pursuit Force Two: Incomplete
They also want freedom so they tried to take a bus they customized to the border of Capital state to escape their chasers. Though the Police found out about the Convicts plan so The Cop chased after them and he gets them. When the Cop put a bullet into Hard Balls, he fell off the bus and the bus ran over him. The Convicts went back to jail.

Upon making it through the town a bus will come up behind The Cop and pass him. Hard Balls jumps out of the bus with his iron chain ball attached to his wrist and the final showdown begins. The Cop must eliminate Hard Balls Convict escort. Upon doing this, Hard Balls will emerge from the bus giving The Cop a chance to attack. Hard Balls will then begin swinging his half a ton iron ball around his head before hurling it at The Cop. This attack is unavoidable and will deal massive damage, sometimes completely destroying the vehicle. In this case, The Cop must jump to a new vehicle and resume the chase. The Cop must then eliminate the new Convict escort and take out the Convicts who appear from the bus afterwards, who tear the bus apart in order to throw the objects at The Cop. This process will repeat until Hard Balls has been defeated.

A wedding of The Commander and fellow team mate Sarah Hunter is attended, which is then destroyed by the Convicts, who have escaped from prison once again to come and take revenge on the Pursuit Force. Shortly afterwards, a police chase commences. Shortly after stopping the convicts, Pursuit Force is about to apprehend Billy Wilde when a new police task force called Viper Squad appears to handle the situation themselves. The Convicts later kidnap nuclear physicist Dr. Pertwee. The Commander tried to save him but he is kidnapped by the Warlords. The Convicts appeared to have joined forces with The Warlords and The Syndicate. The Warlords gave the Convicts a bomb to blowup a tram car, but were stopped by The Commander. It seems that the Convicts, The Syndicate and Raiders are merely the deliverers of the nuclear cargo, as it is the Warlords who intended with their own reasons to launch nukes at Capitol City. Hard Balls later tried to attack Alpine Town with the Demolisher but was defeated when The Commander climbed it and dropped a wrecking ball on him.

Weapons: [http:// Stone & Western Sawn-Off Shotgun]

Dragon Nail Hammer

Nail Gun

Dragon

Bolt Thrower

[http:// Pulverizer]

Molotov Cocktail

Mounted Machine Gun

Buzzsaw